One Life Left

Definitely the UK's favourite radio show (sort of) about videogames.


Commissioned by London’s award-winning Resonance 104.4 FM in early 2006, One Life Left was only meant to run for six episodes.

Take that, The Man because now, somewhere around one hundred and fifty episodes later, it’s in its seventh season and grown from humbling, terrified, fumbling beginnings into one of the station’s most valued shows.

Take THAT, The Man. Also take that, British radio standards.

More about One Life Left →


Warning: include(/home/onelifeleft/onelifeleft.com/wp-content/themes/TheColumnist/wp-conf.php): failed to open stream: Permission denied in /home/onelifeleft/onelifeleft.com/wp-content/themes/TheColumnist/footer.php on line 1

Warning: include(): Failed opening 'wp-conf.php' for inclusion (include_path='.:/usr/local/lib/php:/usr/local/php5/lib/pear:/home/onelifeleft/onelifeleft.com/wp-content/plugins/mailchimp-widget/lib') in /home/onelifeleft/onelifeleft.com/wp-content/themes/TheColumnist/footer.php on line 1

One Life Left vs Gamasutra LIVE @ GDC 2013: #6

Play

Episode 6. Presented by Ste Curran, Ann Scantlebury and Jenn Frank and one last amazing lineup of guests: Tom Buscaglia (The Game Attorney), John Walker (Rock Paper Shotgun), Mattie Brice (Kotaku / Critical Distance), Doug Wilson (Die Gute Fabrik), Brandon Sheffield (Necrosoft / Insert Credit), Mare Sheppard and Raigan Burns (Metanet Software Inc), Teddy Diefenbach (Rad Dragon), Matt Boch (Harmonix Music Systems) and a final, choked-up appearance from Gamasutra Editor-in-Chief Kris Graft.

It’s our last episode of GDC 2013, recorded on the show floor at lunchtime on Friday with a tremendous stream of guests, gently interrogated between a few brilliant pieces of chiptune music. Topics include cloning, gender in the videogame industry, finishing (making) games, inspiration, how to behave on walkways, videogame interfaces and the audacity of mimes. It has been an intense, wonderful, voice-shattering week at the Game Developer’s Conference and this last hour is a good summary of the atmosphere we’ve felt throughout — information and entertainment, random encounters and new friends, smart thoughts and stupid jokes. The single note of sadness is that it’s all over for another year. Thanks to all our brilliant guests, to Gamasutra and to GDC and to you for listening. We’ll talk to you soon.

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.